/**
 * 
 */
package due.pc.pcshoot.level;

import due.pc.pcshoot.entity.IEnemy;

/**
 * @author manhhung.vu
 *
 */
public class Level 
{
	//===============================================================/
	//Constants
	//===============================================================/
	
	
	//===============================================================/
	//Fields
	//===============================================================/
	private String mName;
	private int mShots;
	private IEnemy[] mEnemies;
	
	//===============================================================/
	//Constructors
	//===============================================================/
	public Level(String pName, int pShots) 
	{
		mName = pName;
		mShots = pShots;
	}
	
	//===============================================================/
	//Inherited Methods
	//===============================================================/
	
	
	//===============================================================/
	//Methods
	//===============================================================/
	
	
	//===============================================================/
	//Getters & Setters
	//===============================================================/
	public String getName() {
		return mName;
	}
	public void setName(String pName) {
		this.mName = pName;
	}
	public int getShots() {
		return mShots;
	}
	public void setShots(int pShotAmong) {
		this.mShots = pShotAmong;
	}
	public IEnemy[] getEnemies() {
		return mEnemies;
	}
	public void setEnemies(IEnemy[] pEnemies) {
		this.mEnemies = pEnemies;
	}
	
	//===============================================================/
	//Static Methods
	//===============================================================/
	
	
	//===============================================================/
	//Inner Classes
	//===============================================================/
}
